It’s always a treat when a video game gets announced and released on the same day. With their Direct Mini presentation in late March, Nintendo did just that with Good Job!, a Nintendo-published title from Paladin Studios. The video gives a pretty straight-forward vision for the game: a fun, goofy way to kill some time as you haphazardly complete menial tasks around an office by slinging objects through walls, glass, and people. But does that vision match up with actually playing the game?
The art in Good Job! is charming. The office environments are colourful and detailed. Characters look like thick stick-men from training videos (specifically the ones in Portal 2). The menu where you choose from the game’s nine different levels (which are each a level of your employer/father’s building) is really slick and eye-catching. Overall, smashing a photocopier through the office sounds and looks great.
The gameplay throughout the first level is enjoyable. It mostly consists of plugging in electrical cords to outlets, then using those stretched cords as slingshots. But a little more depth exists. For example, some outlets are attached to movable objects, so you can change the trajectory of your slingshots. Additionally, NPC’s will sit down in any chair you bring them, which actually opens some solutions up. Plugging in electrical cords to certain outlets will also activate doors and other contraptions, as well.
I’m not expecting that much depth from Good Job!, but I do wonder how it is going to keep doing new things for eight more levels. I am optimistic though, especially after I grew slightly frustrated with the game last night only to check some gameplay videos online and realize that I was just not approaching the puzzle the right way. Yes, even a simple game like Good Job! can make me feel like an idiot, and honestly I think that bodes well for it.
We’ll have a full review of Good Job! once the job is done.