SUPERHOT is an exceptional game both in VR and on a screen. The basic premise of the game is that time only moves when you move. This premise is executed perfectly and you have the perfect combination of feeling like a badass with the ability to dodge bullets, but also entirely mortal because a single bullet or hit with a weapon will kill you.
Both the VR and the original game bring you through interesting stories with mind bending concepts. The idea is to blur the line between what could be real and what might not and it’s all very Matrixy. The stories are very similar, and without spoiling anything I can say that the VR game is ultimately shorter taking me much less time to beat it. This isn’t necesserily a bad thing though, and both the VR and the original title have a wide variety of challenges, gamemodes and even an endless mode adding to their replayabilities.
The style of the gameplay is the defining difference between the two titles. Both VR and screen have their limitations and advantages with making and playing any type of game. One of the things the original game succeeds in is the feel of chaotic speed and precision. With the ability to run you jump between normal speed and slow motion at large amount which means you have to weigh up whether a movement could be your death or not. In VR you don’t have the ability to move outside your playspace, there is no locomotion to reduce motion sickness and increase the audience that can play, but this means you spend a lot more time in slow motion with less risk of speeding up and losing reaction time. The advantage of VR comes in the form of the precision you gain. You can hold multiple weapons as you have two hands, you can block incoming bullets using objects you grab and you can perfectly line up the shots you make using your actual hands. You can’t do any of that in front of a screen. This creates a big difference in playstyle through both games. In the original you are a superspeed badass. You can run around a level dodging bullets and slaying anyone who dare stand in your way. In the VR you are still a badass, but you have to hide behind cover and defend yourself from the people trying to kill you. Personally I find the latter more immersive, but maybe that’s just because it’s VR.
Naturally a huge issue of any VR game is the accessibilty of it. The original SUPERHOT was released on PC, XBOX, Playstation and even Switch giving it a vast amount of accessibility to any type of gamer. SUPERHOT VR on the other hand requires a but of spending. If you have a Playstation then you’re in luck, the cheapest headset PSVR is available to Playstation users and SUPERHOT VR is available on PSVR. If you have a powerful enough PC you have a range of headsets, the cheaper options being mixed reality headsets, the more expensive being a Vive Pro or a Valve Index. I personally play on a Rift S which is inbetween the two. But you don’t have a Playstastion or a powerful enough PC you say? Well you are in luck. The Oculus Quest costs the same amount as a Rift S and is entirely standalone. SUPERHOT is available on all of these platforms and runs buttery smooth. This means while it isn’t as easy to access as the original game, it’s as accessible as you could possibly get it for a VR game.
The conclusion is a little less black and white than a simple one is better than the other. Both naturally have their advantages being two very different platforms. If you don’t have access to VR then the original is your best bet, but if you wanted to get into VR I personally believe that SUPERHOT VR is the perfect entry game into the world of VR. If you own a VR headset and haven’t played the game then you definitely should there is nothing like it. I can see myself playng the VR game more than the original and I think it has just a slight edge on the original game.